Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Sacred Underworld review at GameSpot

Click here and disable ads!

Sacred Underworld review at GameSpot

Review - posted by Spazmo on Wed 7 September 2005, 04:11:03

Tags: Ascaron Entertainment; Sacred Underworld

Gamespot PC have a review of Sacred Underworld, the expansion to the action RPG from last year. They rate it 7.0/10 because it's really just more of the same.

In a way, Underworld almost goes out of control in terms of scale, though if you like gathering stuff, then this is your game. Since you start the expansion at level 25 or higher, it doesn't make sense for the loot or experience to start small. So, before you know it, you're dishing out hundreds of hit points of damage for every hit, and amassing hundreds, if not thousands, of experience points for every minor kill, though you'll certainly need them, since it takes a mountain of experience to level up. And virtually every item in the expansion packs a slew of modifiers that can affect any of your character's abilities, meaning that you can spend a lot of time analyzing which combination of items to go with. Items can be upgraded or enchanted through the use of sockets, or by finding the nearest village smith and getting him to improve an existing piece of equipment.​
Every action RPG these days makes a big deal out of having socketed items. I wonder when something actually new will appear in the genre.

There are 6 comments on Sacred Underworld review at GameSpot

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.033177137374878 seconds