GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Oblivion Q&A at RPGamer

Click here and disable ads!

Oblivion Q&A at RPGamer

Interview - posted by Saint_Proverbius on Wed 28 September 2005, 18:24:04

Tags: The Elder Scrolls IV: Oblivion

RPGamer has an interview with Gavin Carter on the subject of Oblivion. Here's a bit on how much they love their fans' suggestions:

RPGamer: The addition of a 'quick travel' system is most appreciated; have any other common suggestions or complaints made by the TES community been taken into consideration for Oblivion?

Gavin Carter:
Our fan community is an endless generator of great ideas for the game. We've implemented a great deal of things they suggested after Morrowind. Full AI schedules, mounts, revamping our combat system from the ground up, adding in a fast travel system to eliminate the tedium of long trips - all of these things are features the fan community has requested again and again.​
I'm pretty sure when people requested horses, they were talking about something that did more than move a little faster and look pretty.

Spotted at: Shack News

There are 150 comments on Oblivion Q&A at RPGamer

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.047142028808594 seconds