GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Dungeon Lords teaches life lessons!

Click here and disable ads!

Dungeon Lords teaches life lessons!

Editorial - posted by Saint_Proverbius on Mon 3 October 2005, 19:43:50

Tags: Dungeon Lords; DW Bradley; Heuristic Park Inc.

GamerDad has a rather quirky article about Dungeon Lords and the lasting impact it had on one of their staff members. Here's a bit of something close to the beginning:

He was getting frantic. So I talked to him, and asked him what he was doing. When he told me, I asked ‘would you rather have a poorly made and unfinished but ‘done' comic book when you r brother comes home, or an excellent comic still in progress that you can work on together'. He knew what I was talking about – I had mentioned that phrase many times in reference to an ‘open letter' I had sent to the developers and publishers of the game.

"That game hurt your feelings, didn't it Dad?"

"Yes, I guess it did"​
There you have it, D.W. Bradley makes games that leave deep emotional scars.

Spotted at: VoodooExtreme

There are 30 comments on Dungeon Lords teaches life lessons!

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.042300939559937 seconds