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Interview with David Gaider

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Interview with David Gaider

Interview - posted by Vault Dweller on Thu 12 January 2006, 21:17:32

Tags: BioWare; David Gaider

David Gaider of Bioware fame was kind enough to drop everything and answer a few questions about ... well, a lot of things, so you better see for yourself.


4. All Bioware role-playing games, for one reason or another, were class-based. I'm sure that was an insightful experience. Did that affect your understanding of classes in a CRPG? Did that give you any ideas we might see in future games? Development and power level of a class, the number and balance of classes, unique abilities, different builds within a class, etc?

I think that experience taught us what our fans like to see in their classes, and as well what pitfalls we should be trying to avoid when designing our own class-based system. Overall, I’d say I lean towards having less breadth and more depth when it comes to classes – I’d rather see less actual classes, for instance, and focus more on having many different development options within those classes. That’s simply a personal preference, however. D&D didn’t do too bad of a job of identifying fantasy archetypes that are fun roles to have inside of a party, though I (and any D&D fan, I expect) could probably argue endlessly on the particular merits of any given class and how many options or lack thereof was given by the D&D system to take a class in different directions.​
Thanks to David Gaider and Erik Einsiedel for their time and efforts. Sadly, Dave didn't have time to answer all the questions, but we love him anyway.

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