GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Oblivion loved by Strategy Informer

Click here and disable ads!

Oblivion loved by Strategy Informer

Review - posted by Saint_Proverbius on Mon 27 March 2006, 19:07:41

Tags: The Elder Scrolls IV: Oblivion

Strategy Informer serves up a review of Oblivion today. They rate it at a 9.1/10 and mention the system requirements, bugs, and being not much of an advancement over Morrowind as the faults. Here's a clip:

Why did I use the phrase 'main story-line'? Because this is a damn good RPG, and it damn good RPGs you make your own story-line. There's so much to do in the game and it's all very cool. The mage's guild for example allows its ranking members to create thier own spells and enchantments. The thieves guild is a great deal of fun, and for me added another dimension to the game because whenever I'd be doing something in town I'd always be thinking in the back of my mind 'Is there anything here worth stealing? And if so, can I get away with it?' There's even an assassin's guilds of a kind, but that's another story entirely.​
How can you possible make your own story when the main plot is a linear chain of progression?

Spotted at: Shack News

There are 35 comments on Oblivion loved by Strategy Informer

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.053055047988892 seconds