GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Oblivion EGGSELLENT to GGMania

Click here and disable ads!

Oblivion EGGSELLENT to GGMania

Review - posted by Saint_Proverbius on Mon 10 April 2006, 18:55:31

Tags: The Elder Scrolls IV: Oblivion

There's a fairly short review of TES4: Oblivion over at Gameguru Mania. The score is a 94% and it's one of those that says there are problems with the game but doesn't actually mention them. Here's a clip:

The world of the Elder Scrolls is entirely non-linear. Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. Rather than following pre-scripted paths, every NPC is given a set of general goals they'd like to achieve, but the details of fulfilling that goal is entirely up to them. If a citizen is hungry, they'll look for a way to get food. They might buy food, hunt it, or steal it, then find a place to sit to eat and so on. This means that every one of the game's NPCs follows a full 24/7 schedule that continues whether or not the player is there to witness it. They'll sleep, go to church, and even steal items, all based on their individual characteristics.​
Of course, they forgot to mention the part about the Radiant AI being very, very broken.

EDIT: This video is all you need to know about how great the AI is in the game.

Spotted at: Blue's News

There are 10 comments on Oblivion EGGSELLENT to GGMania

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.066864013671875 seconds