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Neverwinter Nights 2 English Patch 1.03 Final released

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Neverwinter Nights 2 English Patch 1.03 Final released

Game News - posted by Role-Player on Wed 13 December 2006, 13:40:31

Tags: Neverwinter Nights 2; Obsidian Entertainment

The English Patch 1.03 Final for Neverwinter Nights 2 has been <a href=http://nwn2forums.bioware.com/forums/viewtopic.html?topic=530324&forum=109>released[/url]. As per the developer's statement in the thread running your auto-updater should allow you to get the patch. If you installed the Beta patch several locations are given so you can find a rollback patch. Here are some general bug fixes:


General

• Animal Companions, Familiars, and Summoned Creatures are now unsummoned when a roster member is being despawned. This will address problems where companions can become familiars on transitions.
• Some minor adjustments to the pathing system to prevent characters from being put into illegal areas.
• Split out Armored Caster feat into class specific feats for Bards and Warlocks to properly apply spell failure percentages. This will allow users who add new classes to give them specific armored casting ability easily.
• Some minor fixes to drop shadow rendering.
• The debug DirectX check has been removed – some users had problems running the game, even without the DirectX SDK being installed.
• The game would crash when a module with more than 16,000 objects was loaded.
• Fixed a memory leak related to grass that would occur in certain areas.

Multiplayer

• Fixed issue when a player was resurrected by another player, the “respawn” button would stay up on their screen, and could be used to restore life and remove effects.
DM Client
• Added larger “+” buttons for the Chooser and Creator to make them easier to click on.
• Fixed some issues with keymapping.
• Player list is used instead of the party list when displaying party members on the minimap and areamap.
• DM’s can now area transition while possessing something and the entire faction doesn’t come with them.
• Fixed issue with trying to possess a creature in a different area than the one the DM is currently standing in.
• Fixed mouse action target for Dungeon Masters, so they don't start conversations with everyone. Also fixed highlight, so they can't always highlight themselves.
• DM can now move around while game is paused.
• Moved feats granted to a DM character from being hard-coded to a new flag in the feat.2da, "DMFeat". If it's marked as 0, the DM doesn't get it; as 1, he does.
• NWN database bug: Variables names are now properly truncated to 32 characters in all cases.

No word on a fix for that forced companion bug yet.

Thanks, Koby!

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