NWN2 updates continue apace
NWN2 updates continue apace
Game News - posted by suibhne on Wed 31 January 2007, 18:10:48
Tags: Neverwinter Nights 2; Obsidian EntertainmentYes, it's one-day-old news, but I figured it was worth posting: despite the naysaying of naysayers, Obsidian's overseas RPG-coding child-labor sweatshops are still toiling away at Neverwinter Nights 2. Monday night's patch brings the game up to 1.04 (and some other small numbers), adding new features and fixing bugs and errors in the game, the toolset, and the DM client.
Check out the release thread for the full changelog. I've long bewailed the unreliability of modal actions in both NWN and NWN2, so these fixes particularly stuck out at me:
• All combat modes can now be triggered instantly, except for Parry, Rapid Shot, and Flurry of Blows, which are deferred until the beginning of the next round.
o Your pending combat modes are now displayed on the action queue UI, with a countdown ticker, tooltip, and mouse click support.
o You can now toggle of and off a pending combat mode.Not much snarky to say, really. I'm glad to see the continuing commitment to fixing the game.
Spotted at: NWN2 forums
Check out the release thread for the full changelog. I've long bewailed the unreliability of modal actions in both NWN and NWN2, so these fixes particularly stuck out at me:
• All combat modes can now be triggered instantly, except for Parry, Rapid Shot, and Flurry of Blows, which are deferred until the beginning of the next round.
o Your pending combat modes are now displayed on the action queue UI, with a countdown ticker, tooltip, and mouse click support.
o You can now toggle of and off a pending combat mode.
Spotted at: NWN2 forums