GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

The Broken Hourglass - Inventory mechanics

Click here and disable ads!

The Broken Hourglass - Inventory mechanics

Development Info - posted by Role-Player on Mon 19 February 2007, 15:06:28

Tags: Planewalker Games; The Broken Hourglass

This week, Planewalker Games has updated their site to talk about inventory mechanics for their upcoming project, The Broken Hourglass. The article discusses the rules for its inventory management:


The first is the concept of party inventory. Every creature in The Broken Hourglass is considered to be the member of some party. The player character and his or her allies form one party. The garrison at the city gates would form another party. A merchant and his guards would represent yet another party. Just as every creature has an inventory, every party is granted an inventory as well. All members of a party may put items into or take items out of that party's inventory.

It's a backpack hivemind!

Thanks, jcompton!

There are 27 comments on The Broken Hourglass - Inventory mechanics

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.06784200668335 seconds