FO3 article at GameDaily
FO3 article at GameDaily
Game News - posted by Vault Dweller on Thu 7 June 2007, 02:53:04
Tags: Bethesda Softworks; Fallout 3Game Daily decided to follow the trend and put together a Fallout 3 article:
With that said, we still have plenty of concerns about the new game. Bethesda has yet to give straight answers about viewpoint, interface and turn-based combat elements. Technically, the "Oblivion with guns" rumor could still be correct, but after looking at the trailer, and the fact that it uses real assets from the game's engine, Bethesda seems to be doing its best to stay faithful to the IP/franchise that it purchased April 2007.
The two most major and confirmed announcements about the game were a relief. Fallout 3 will continue to use the series' SPECIAL (i.e. Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) character attribute system. We guess the system will contain a few small modifications, but the main character system will be in place. Secondly, characters from previous games will make return appearances; they would need to travel from Southern California (the setting for the first two games) to Washington, D.C., the major metropolitan area in the game. This change seems like a good move for Bethesda since it will help keep the game fresh and allow the development team to create a new history for the series (and cheap assets since the developer is located a few miles from the D.C. border).
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The Elder Scrolls IV: Oblivion, another Bethesda game, perfectly balances between linear and non-linear. A main quest can be completed in increments, or players can walk away and find hundreds of hours' worth of quests unrelated to the main storyline.
Fallout veteran Ron Perlman reprises his role as the game's narrator. Bethesda also signed Liam Neeson to voice the main character's father, who will play a substantial role in the game. The dedication to use high quality voice acting and high-end graphics show that Bethesda has lofty goals. This definitely bodes well for Fallout 3.Definitely.
With that said, we still have plenty of concerns about the new game. Bethesda has yet to give straight answers about viewpoint, interface and turn-based combat elements. Technically, the "Oblivion with guns" rumor could still be correct, but after looking at the trailer, and the fact that it uses real assets from the game's engine, Bethesda seems to be doing its best to stay faithful to the IP/franchise that it purchased April 2007.
The two most major and confirmed announcements about the game were a relief. Fallout 3 will continue to use the series' SPECIAL (i.e. Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) character attribute system. We guess the system will contain a few small modifications, but the main character system will be in place. Secondly, characters from previous games will make return appearances; they would need to travel from Southern California (the setting for the first two games) to Washington, D.C., the major metropolitan area in the game. This change seems like a good move for Bethesda since it will help keep the game fresh and allow the development team to create a new history for the series (and cheap assets since the developer is located a few miles from the D.C. border).
...
The Elder Scrolls IV: Oblivion, another Bethesda game, perfectly balances between linear and non-linear. A main quest can be completed in increments, or players can walk away and find hundreds of hours' worth of quests unrelated to the main storyline.
Fallout veteran Ron Perlman reprises his role as the game's narrator. Bethesda also signed Liam Neeson to voice the main character's father, who will play a substantial role in the game. The dedication to use high quality voice acting and high-end graphics show that Bethesda has lofty goals. This definitely bodes well for Fallout 3.