GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

If you thought that the nuclear catapult was bad...

Click here and disable ads!

If you thought that the nuclear catapult was bad...

Preview - posted by Vault Dweller on Sun 1 July 2007, 14:58:27

Tags: Bethesda Softworks; Fallout 3

Another Fallout 3 preview, courtesy of Worthplaying:


Fallout 3 features both new and old robots, including the handyman. It will also boast many new weapons, like the "Rock-It-Launcher," which is basically a toaster which can fire numerous items at your enemies. Fallout 3 also includes the ability to create your own items using a crafting system, as well as combine two weapons to make one stronger or more durable. Another cool new weapon is the "Lunch Box Explosive", which consists of a simple lunchbox from the pre-war days that is loaded up with explosives and can send your enemies soaring. Oh, and no, there are no drivable vehicles here — just explodable ones.​
A toaster that fires numerous items at your enemies... I actually had to read the line several times to understand this "innovative and exciting" concept.


...your father, one of the most important people in Vault 101...​
*sigh*


You have the option of triggering a detonator on the bomb and evaporating Megaton and the people living there, or reporting the shady guy to the sheriff and letting the law take care of the matter.​
Finally, someone posted what the other option is.


As for the combat system, Fallout 3 will utilize the SPECIAL stat system employed by its predecessors: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. You initially travel through the game in a real-time first-person mode, aiming your weapons like a first-person shooter and blasting away your opponents, but the cool thing about any title in the Fallout series is VATS (Vault-tec Assisted Targeting System). ... It is an innovative and exciting system to use in such a beautifully rendered 3D world.​
What does "beautifully rendered 3D world" have to do with game mechanics?

Edit:

From the Joystiq preview:


The demo showed off a few highly imaginative weapons, from the Suck-o-Tron, which lets you chuck useless items at enemies, to the Fatman personal miniature nuclear bomb catapult.​
It does get better and better, doesn't it?

There are 46 comments on If you thought that the nuclear catapult was bad...

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.039068937301636 seconds