RPG Watch interviews Jeff Vogel
RPG Watch interviews Jeff Vogel
Interview - posted by Vault Dweller on Mon 9 July 2007, 14:26:07
Tags: Jeff Vogel; Spiderweb SoftwareRPG Watch's Brian "Dhruin" Turner asked Jeff Vogel <a href=http://www.rpgwatch.com/show/article?articleid=53&ref=2&id=18>a few questions[/url] about this and that:
The last time we spoke to you Avernum 4 was selling well and Geneforge 4 was on the horizon. How are they both travelling?
We have had a very good run lately, sales-wise. Avernum 4 is still doing very well. Geneforge 4: Rebellion has had an extremely strong start and is easily the best selling of the Geneforge games.
We put a ton of work into Geneforge 4: Rebellion, improving the interface, the graphics, and the storyline, and it paid off. It’s still a surprise, though. I didn’t think a game with a really intricate plot could do that well. I’m happy to be proven wrong.
What can you do to keep each title fresh? There are obviously engine, graphical and gameplay similarities with most of your titles and you’ve done a number of remakes – is there a danger some players will simply switch off?.
I don’t expect someone to play every one of my games. I only have one brain. Every game has a bunch of new things, but it also has some things that are the same. Player very frequently take a break from my games for a year or three and then come back.Looks like Jeff operates on a lot of false assumptions.
The last time we spoke to you Avernum 4 was selling well and Geneforge 4 was on the horizon. How are they both travelling?
We have had a very good run lately, sales-wise. Avernum 4 is still doing very well. Geneforge 4: Rebellion has had an extremely strong start and is easily the best selling of the Geneforge games.
We put a ton of work into Geneforge 4: Rebellion, improving the interface, the graphics, and the storyline, and it paid off. It’s still a surprise, though. I didn’t think a game with a really intricate plot could do that well. I’m happy to be proven wrong.
What can you do to keep each title fresh? There are obviously engine, graphical and gameplay similarities with most of your titles and you’ve done a number of remakes – is there a danger some players will simply switch off?.
I don’t expect someone to play every one of my games. I only have one brain. Every game has a bunch of new things, but it also has some things that are the same. Player very frequently take a break from my games for a year or three and then come back.