NMA complains about media whores
NMA complains about media whores
Editorial - posted by Vault Dweller on Tue 24 July 2007, 15:38:49
Tags: Bethesda SoftworksNMA has written an article dedicated to professional gaming journalism.
The (p)reviews were unanimously impressive, generally a sign of a durably classic or alternatively a good game that'll wow you out of your pants the few times you play it. I can't claim my personal experience playing through Oblivion matched up with what I had read in the previews or reviews. More importantly, there's something odd that's been going on more recently, concerning this title.
The first sign of a paradigm shift on the horizon was PC Zone's top 101 games of all time (ref), where they placed Morrowind (#4) above Oblivion (#13) with the note Ooh, aren't we controversial? Yes, but constant bickering among the PCZ team has left the Vvardenfell lobby victorious. The argument runs thusly: Morrowind is a better game than Oblivion, if only for the things that Bethesda sacrificed in their pursuit of making the latter that bit more action-orientated.
That looks odd when you compare it to the opening of their review of Oblivion (ref): Magesterial. That's the word we're looking for. Morrowind can take the plaudits for laying the groundwork and scrubbing out the rules of location linearity in role-playing, but The Elder Scrolls IV: Oblivion takes that model, streamlines it, seamlessly integrates exhilarating combat, smothers it in beautiful graphics and takes both Tamriel and the art of role-playing to an unprecedented new height.
...
Where the faces in Oblivion sometimes looked a bit mushed and repetitive, those in Fallout 3 have much more lifelike detail. - IGN on Fallout 3 (ref)
Actually engaging NPCs in conversation is absolutely impressive - IGN on Oblivion (ref)
Now, environments looking fantastic in a Bethesda game aren’t exactly new: both Morrowind and Oblivion had fantastical environments, though the characters themselves looked a bit off; not so in Fallout 3. - RPGFan on Fallout 3 (ref)
Character models are well-drawn and animate with a surprising amount of grace and fluidity. Lips move in synch with speech. Eyes blink, facial expressions change, clothes move. All in all, the characters look strikingly real (save for the fact that most of them look like they have no teeth when they talk…a minor quibble) - RPGFan on Oblivion (ref)
Without quoting further, a strong impression is left that Oblivion, universally praised as a perfect reinvention of role-playing, has suddenly been demoted to nothing more than a springboard for Fallout 3.Unfortunately, it's a common problem these days.
Tech TV NWN review: The 60-hour campaign included with "NWN" isn't superfluous. It's long, bold, and features the kind of slick storytelling BioWare is known for. You can create any character race and class you like and immediately you're immersed in the story line.
Tech TV SoU review: Lame. Dull. These are words that come to mind when we think of the single-player adventure released with the original "Neverwinter Nights" title.
The (p)reviews were unanimously impressive, generally a sign of a durably classic or alternatively a good game that'll wow you out of your pants the few times you play it. I can't claim my personal experience playing through Oblivion matched up with what I had read in the previews or reviews. More importantly, there's something odd that's been going on more recently, concerning this title.
The first sign of a paradigm shift on the horizon was PC Zone's top 101 games of all time (ref), where they placed Morrowind (#4) above Oblivion (#13) with the note Ooh, aren't we controversial? Yes, but constant bickering among the PCZ team has left the Vvardenfell lobby victorious. The argument runs thusly: Morrowind is a better game than Oblivion, if only for the things that Bethesda sacrificed in their pursuit of making the latter that bit more action-orientated.
That looks odd when you compare it to the opening of their review of Oblivion (ref): Magesterial. That's the word we're looking for. Morrowind can take the plaudits for laying the groundwork and scrubbing out the rules of location linearity in role-playing, but The Elder Scrolls IV: Oblivion takes that model, streamlines it, seamlessly integrates exhilarating combat, smothers it in beautiful graphics and takes both Tamriel and the art of role-playing to an unprecedented new height.
...
Where the faces in Oblivion sometimes looked a bit mushed and repetitive, those in Fallout 3 have much more lifelike detail. - IGN on Fallout 3 (ref)
Actually engaging NPCs in conversation is absolutely impressive - IGN on Oblivion (ref)
Now, environments looking fantastic in a Bethesda game aren’t exactly new: both Morrowind and Oblivion had fantastical environments, though the characters themselves looked a bit off; not so in Fallout 3. - RPGFan on Fallout 3 (ref)
Character models are well-drawn and animate with a surprising amount of grace and fluidity. Lips move in synch with speech. Eyes blink, facial expressions change, clothes move. All in all, the characters look strikingly real (save for the fact that most of them look like they have no teeth when they talk…a minor quibble) - RPGFan on Oblivion (ref)
Without quoting further, a strong impression is left that Oblivion, universally praised as a perfect reinvention of role-playing, has suddenly been demoted to nothing more than a springboard for Fallout 3.
Tech TV NWN review: The 60-hour campaign included with "NWN" isn't superfluous. It's long, bold, and features the kind of slick storytelling BioWare is known for. You can create any character race and class you like and immediately you're immersed in the story line.
Tech TV SoU review: Lame. Dull. These are words that come to mind when we think of the single-player adventure released with the original "Neverwinter Nights" title.