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Fallout 3 Q&A with the Right Questions but Wrong Answers
Interview - posted by Vault Dweller on Sat 25 August 2007, 01:57:49Tags: Bethesda Softworks; Fallout 3
1Up has posted a Fallout 3 interview with Emil "I don't owe you shit!" Pagliarulo, a scholar, gentleman, and the lead designer.
... For example, will conversations affect the outcome of the game, or is it primarily larger-scale, world-shaking actions?A Bethesda game with meaningless dialogues? You don't say.
We went back and forth with the impact of dialogue on the character, and ultimately decided we didn't want to penalize or reward the player for carrying on a conversation. ...
You're paying homage to the original games, but making a game all your own. How do you balance these conflicting goals?Translation: I don't really give a fuck about the Fallout games, and quite frankly, I don't get what the fuss is about as I'm not one of the losers who form "intimate relationship" with games. We are making this cool sci-fi shooter to diversify our gaming portfolio, so will you please focus on the visuals and stop asking me questions about some old games?
There came a point where I simply had to forget about paying homage to the original games and focus my attention on making our game. We've always got Fallout and Fallout 2 in the back of our minds. At this point, those games are just part of our collective consciousness.
But right now, we have a vision, and we're sticking to it, and all of our attention is focused on making the best game we know how. We've accepted that we're making a Fallout sequel, and we're just moving ahead with making it.
The Fallout community is very -- very -- vocal and defensive of the franchise. Why do you think the previous games have generated such a tenacious fanbase, especially in light of the disappointments of Fallout Tactics and Fallout: Brotherhood of Steel?Good answer, Emil.
Yeah, I mean, it's no secret that there's a hardcore Fallout fanbase that can be very vocal, very defensive, and very wary of any changes to the original game. But why is that the case? Who are these people, and what is it about Fallout that awakens such passion?
In my experience, a lot of these ardent fans are old-school PC gamers who don't like many -- or any -- console games. ... Some people get really attached to something and reject change. ... That fosters a really unique, almost intimate relationship with a game. I understand their feelings and sympathize...but I'm not one of those people.
The idea of an Enclave-run radio station seems to have raised a few hackles among fans of the original game. Can you explain how this fits in with the Fallout canon?Whenever you're ready. We can hardly wait.
I can...but I won't. That's one of the things we're just really not ready to talk about yet. Sorry!
Spotted at: RPG Watch