GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

The flaming sword of Fallout

Click here and disable ads!

The flaming sword of Fallout

Interview - posted by Vault Dweller on Tue 11 September 2007, 16:41:39

Tags: Bethesda Softworks; Fallout 3

Forgot to share that with you. In a recent interview Emil has mentioned a flaming sword.


We have one called the shish-ka-bob, it's a sort of a flaming sword you know using like you know using a you know using sort of a you know imagine like a motorcycle gasoline tank and stuff like that.​
In an earlier interview Emil mentioned the components for this amazing device:


We don't allow you to modify existing guns to customize them. For example, you can't take a pistol you've been using and add a scope to it. It's more like finding an old motorcycle gas can and an old sword blade and creating an entirely new weapon.​
Every Brotherhood of Steel knight must have a flaming sword of wasteland justice, so that's a great addition to the setting.

Also, the interview gives another example of the amazing choices (TM) you'll have to make:


you meet a little kid in the wasteland, the question is what do you do with the kid?​
The depth is mindblowing.

There are 103 comments on The flaming sword of Fallout

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.042516946792603 seconds