Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Detailed Witcher review at Game Informer

Visit our sponsors! (or click here and disable ads)

Detailed Witcher review at Game Informer

Review - posted by Vault Dweller on Thu 1 November 2007, 14:48:59

Tags: CD Projekt; Witcher, The

Game Informer has posted a very detailed - I counted at least 4 paragraphs - review of The Witcher. The score is 8/10.

The Witcher’s traditional structure is a bit of a weak spot, but it falters more in its overwrought attempts to convince you that you’re in an unconventional fantasy world. You are supposed to feel that Geralt is burdened with decisions that are morally ambiguous, like whether to defend his employer’s medicine crates or let elves take them to treat their ill. It’s nice to get away from the standard good versus evil mechanic, but The Witcher’s method often forces you to select the lesser of two evils; it feels like nothing you choose matters since you can’t effect any kind of desirable outcome. Players should be rewarded in some way for their choices, not given a lesson on the inevitability of failure.
Can someone clarify what this gentleman is talking about?

There are 16 comments on Detailed Witcher review at Game Informer

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.05401086807251 seconds