Mysteries of Westgate Q&A at GameBanshee
Mysteries of Westgate Q&A at GameBanshee
Interview - posted by Vault Dweller on Tue 6 November 2007, 16:45:51
Tags: Neverwinter Nights 2: Mysteries of WestgateGameBanshee has posted an interview with Alan Miranda, one of the founders of Ossian Studios developing Mysteries of Westgate.
Can you give us a brief introduction to what gamers should expect from your Mysteries of Westgate module?
In Mysteries of Westgate, you start off your adventure after arriving by ship to the infamous city of Westgate, a metropolis along the Dragon Coast where anyone is tolerated, even the vilest of monsters, so long as they have the gold to spend. You are here to seek answers for a mask you have found, which has inflicted a curse upon you. As a result, the terrible nightmares that you endure are slowly crushing your spirit, but no matter how you try to rid yourself of it, the mask always returns. The item in question is, in fact, a symbol of the Night Masks, a thieves’ guild in Westgate. But this is no petty guild of thieves – it is far more powerful and far more evil than that...
How many new classes, feats, skills, spells, and items can we expect to see in Mysteries of Westgate? Will you be expanding on the epic level support introduced in Mask of the Betrayer, or are you focusing on the first twenty character levels only?
Atari’s directive to us when we first began the project was to make it “custom content light,” so we intentionally made the focus the adventure itself, and spent a lot of time crafting the best experience possible. The character starts at level 8 at the beginning of the adventure, and ends at around level 14 by the end. Although we didn’t include new classes or feats, we did add some new creatures, a new tileset, new placeables, and plenty of new music to the game!Yay for the 8-14 lvls thing!
Spotted at: RPG Watch
Can you give us a brief introduction to what gamers should expect from your Mysteries of Westgate module?
In Mysteries of Westgate, you start off your adventure after arriving by ship to the infamous city of Westgate, a metropolis along the Dragon Coast where anyone is tolerated, even the vilest of monsters, so long as they have the gold to spend. You are here to seek answers for a mask you have found, which has inflicted a curse upon you. As a result, the terrible nightmares that you endure are slowly crushing your spirit, but no matter how you try to rid yourself of it, the mask always returns. The item in question is, in fact, a symbol of the Night Masks, a thieves’ guild in Westgate. But this is no petty guild of thieves – it is far more powerful and far more evil than that...
How many new classes, feats, skills, spells, and items can we expect to see in Mysteries of Westgate? Will you be expanding on the epic level support introduced in Mask of the Betrayer, or are you focusing on the first twenty character levels only?
Atari’s directive to us when we first began the project was to make it “custom content light,” so we intentionally made the focus the adventure itself, and spent a lot of time crafting the best experience possible. The character starts at level 8 at the beginning of the adventure, and ends at around level 14 by the end. Although we didn’t include new classes or feats, we did add some new creatures, a new tileset, new placeables, and plenty of new music to the game!
Spotted at: RPG Watch
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