Nethergate: Resurrection review at GameShark
Nethergate: Resurrection review at GameShark
Review - posted by Elwro on Thu 15 November 2007, 15:11:15
Tags: Jeff Vogel; Nethergate: Resurrection; Spiderweb SoftwareGameShark has a review of Spiderweb Software's Nethergate: Resurrection, the remake of the original Nethergate. Although it is generally positive and gives the game a solid "B", the text contains a suspicious paragraph:
Nethergate: Resurrection is set in Roman England against the distant backdrop of Boudicca’s revolt against Nero’s rule. So you have Celts hating Romans and Romans oppressing Celts and both of them taking on goblins, fairies and giant rats. (You expected an authentic historical setting in a role playing game?) And like most RPGs, the setting is mostly window dressing for slaying, puzzle solving and stat building. But it’s much more accessible than the “genetic engineering gone awry” world of Spiderweb’s Geneforge games. And if you are going to sit and map every dungeon you enter, the more familiar the better....which is doubly puzzling, because it's followed by this screen:
/images/news/para_11_img.jpg
Someone didn't play the game for too long, eh? Also, the reviewer criticizes the amount and quality of the ingame text:
It’s a shame that so much of the story is told through expository accounts of what your party sees. Sure, the low res images wouldn’t exactly work for setting the mood, but there isn’t much economy of language in the dialog or area descriptions. If it was all as good as the still overly talky Planescape: Torment that would be one thing – much of it isn’t.When playing Vogel's games, I always liked how he managed to overcome the graphical faults with rich amount of vivid descriptions. If his writing isn't top notch, it's one reason for which it's good not to be a native-speaker of English. Anyway, nice to see a positive review (read the whole thing and see that praise is given e.g. to interesting sidequests) of an indie game.
Spotted at: RPG Watch
Nethergate: Resurrection is set in Roman England against the distant backdrop of Boudicca’s revolt against Nero’s rule. So you have Celts hating Romans and Romans oppressing Celts and both of them taking on goblins, fairies and giant rats. (You expected an authentic historical setting in a role playing game?) And like most RPGs, the setting is mostly window dressing for slaying, puzzle solving and stat building. But it’s much more accessible than the “genetic engineering gone awry” world of Spiderweb’s Geneforge games. And if you are going to sit and map every dungeon you enter, the more familiar the better.
/images/news/para_11_img.jpg
Someone didn't play the game for too long, eh? Also, the reviewer criticizes the amount and quality of the ingame text:
It’s a shame that so much of the story is told through expository accounts of what your party sees. Sure, the low res images wouldn’t exactly work for setting the mood, but there isn’t much economy of language in the dialog or area descriptions. If it was all as good as the still overly talky Planescape: Torment that would be one thing – much of it isn’t.
Spotted at: RPG Watch
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