The Witcher interview at GameBanshee
The Witcher interview at GameBanshee
Interview - posted by Ausir on Fri 7 March 2008, 22:47:29
Tags: CD Projekt; Witcher, TheGameBanshee has a brand new interview with CD Projekt's Tom Ohle, Katarzyna Kuczynska and Mateusz Kanik about the Enhanced Edition of The Witcher, the D'jinni Adventure Editor and their plans for the future.
GB: How powerful and versatile is the upcoming D'jinni editor and how does it compare to other editors such as The Elder Scrolls Construction Kit or the NWN1/NWN2 toolsets? Will the editor be "officially" supported and well-documented?
Tom: The D’jinni Adventure Editor is essentially the same tool the team used to develop the game, and we’ve taken the last few months to make it a bit more user-friendly. Since we’re not working with a tile-based system, as in Neverwinter Nights, or really any sort of terrain editor, D’jinni won’t make it quite as easy to create new areas for new adventures. That being said, we’ve got some huge areas in the existing game that you can use to create your adventures – think of how big Vizima is, for example – and I imagine we’ll see some mod teams spring up that create their own areas using a 3D tool.
We created a special designer team, the Live Team, whose sole purpose is to help modders get used to D’jinni and to help them create their own adventures. There is a Mod Editor forum (which we’ll rename to “Adventure Editor forum” to get in-line with D’jinni’s official name) on our website, where everyone can ask any question about D’jinni and the Live Team will try to answer them. We’ve also made two adventures of our own to give the players some new entertainment, but also to give modders some examples of what they can make with this tool.You can read the rest of the interview here.
Cheers, Tom!
GB: How powerful and versatile is the upcoming D'jinni editor and how does it compare to other editors such as The Elder Scrolls Construction Kit or the NWN1/NWN2 toolsets? Will the editor be "officially" supported and well-documented?
Tom: The D’jinni Adventure Editor is essentially the same tool the team used to develop the game, and we’ve taken the last few months to make it a bit more user-friendly. Since we’re not working with a tile-based system, as in Neverwinter Nights, or really any sort of terrain editor, D’jinni won’t make it quite as easy to create new areas for new adventures. That being said, we’ve got some huge areas in the existing game that you can use to create your adventures – think of how big Vizima is, for example – and I imagine we’ll see some mod teams spring up that create their own areas using a 3D tool.
We created a special designer team, the Live Team, whose sole purpose is to help modders get used to D’jinni and to help them create their own adventures. There is a Mod Editor forum (which we’ll rename to “Adventure Editor forum” to get in-line with D’jinni’s official name) on our website, where everyone can ask any question about D’jinni and the Live Team will try to answer them. We’ve also made two adventures of our own to give the players some new entertainment, but also to give modders some examples of what they can make with this tool.
Cheers, Tom!
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