GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Bethesda: Interesting and Imaginative = Inaccessible

Click here and disable ads!

Bethesda: Interesting and Imaginative = Inaccessible

Editorial - posted by Section8 on Thu 20 March 2008, 04:01:02

Tags: Bethesda Softworks; Fallout 3

The latest issue of Game Informer, in addition to featuring Obsiidian's spy thriller Alpha Protocol, has an op-ed piece from Emil Pagliarulo, lead designer of Fallout 3. In it, he talks about storytelling in games, and his ravings spill over onto Bethesda's own blog. Briosafreak has the scoop on Fallout 3: A Post Nuclear Blog:

If we accept that all video game characters fall under one of three literary classifications — prototype, archetype, and stereotype — it’s easy to see the appeal of the archetype. This is the established, easily-understandable character model. The badass space marine or seductive sorceress. The prototype, while imaginative and interesting, is too easily viewed as ‘weird,’ and that means inaccessible. The stereotype? Overused, oversimplified, and more often than naught, offensive.​

I for one am glad we'll be seeing established, easily understandable character models such as the bad-ass space marine, and not overused, oversimplified and and offensive stereotypes like the ass-kicking astro-soldier with attitude.

In before Brother None of NMA hits up our news submission form.

There are 50 comments on Bethesda: Interesting and Imaginative = Inaccessible

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.045032024383545 seconds