BioShock is profound, like Homer's Iliad
BioShock is profound, like Homer's Iliad
Editorial - posted by DarkUnderlord on Sat 21 June 2008, 10:13:27
Tags: BioShockFor some reason or another, BioShock seems to be the "study of the month" for editorials. In a series of blog posts Roger Travis, a professor of classics, is attempting to make the argument "about how video games are actually ancient, how they reawaken the anicent oral epic tradition represented above all by the epics of the Homeric tradition, the Iliad and the Odyssey"... and he's using BioShock in his example:
Now a bard who was singing a part of the big story called “The Wrath of Achilles” (what we know as the Iliad) couldn’t change the fact that Achilles comes back to battle, eventually to die. But he could most certainly change the way that coming back went down. At some point, one bard did, and came up with the immortal lines I quoted above about what’s been known forever after as the Choice of Achilles.
But that means that the Choice of Achilles actually isn’t a choice at all, because Achilles can’t leave, any more than the main character of Bioshock can leave the underwater city of Rapture before the end of the game. (This is what I meant about sandboxes and rails, by the way.)
Remember that moment when Andrew Ryan tells you to kill him? Isn’t it strange that you absolutely have to do that, or the game won’t proceed?
Here’s the thing. The relationship of the bard to the (non)-Choice of Achilles is exactly the same as the relationship of the player of Bioshock to killing Andrew Ryan. Ken Levine, author of Bioshock, and the Homerid who came up with the Choice of Achilles were both saying something really, really important about free will, which could only be delivered by exposing the way things that seem like choices really aren’t choices at all, most of all when it matters most.Yes, removing any and all choice is deeply profound and meaningful... Sorry, what? Anyway, if this kind of stuff tickles your reading bone, here's the list of posts in the series so far.
Spotted @ BluesNews
Now a bard who was singing a part of the big story called “The Wrath of Achilles” (what we know as the Iliad) couldn’t change the fact that Achilles comes back to battle, eventually to die. But he could most certainly change the way that coming back went down. At some point, one bard did, and came up with the immortal lines I quoted above about what’s been known forever after as the Choice of Achilles.
But that means that the Choice of Achilles actually isn’t a choice at all, because Achilles can’t leave, any more than the main character of Bioshock can leave the underwater city of Rapture before the end of the game. (This is what I meant about sandboxes and rails, by the way.)
Remember that moment when Andrew Ryan tells you to kill him? Isn’t it strange that you absolutely have to do that, or the game won’t proceed?
Here’s the thing. The relationship of the bard to the (non)-Choice of Achilles is exactly the same as the relationship of the player of Bioshock to killing Andrew Ryan. Ken Levine, author of Bioshock, and the Homerid who came up with the Choice of Achilles were both saying something really, really important about free will, which could only be delivered by exposing the way things that seem like choices really aren’t choices at all, most of all when it matters most.
Spotted @ BluesNews
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