Diablo 3 vs Fallout 3 - Round 2 :: FIGHT
Diablo 3 vs Fallout 3 - Round 2 :: FIGHT
Editorial - posted by DarkUnderlord on Fri 4 July 2008, 14:33:31
Tags: Fallout 3Following up the earlier article about Diablo 3 vs Fallout 3 and making a proper sequel there's now a follow-up part 2 written by the same guy. It's over on some stupid new Blizzard website (like the world needed anymore of those) but here's what he has to say:
I’ll say Blizzard has an advantage when confronted with Bethesda in this issue. The Diablo series has more fans than Fallout, but since the lore was never one of the most important parts of the game, not many of them will counter Blizzard’s changes to the lore, if they exist.
In the Fallout series, the story, the gameworld, is extremely important. In fact, several players keep stating that Bethesda is doing a good job because they’re trying to maintain the storyline, the dialog and the humour of what came before. Trying doesn’t mean succeeding.
...
The irony in all this is that Leonard Boyarsky was one of Fallout’s original developers, leaving Interplay after Fallout 2 to form Troika with Tim Cain and Jason D. Anderson. Now, after Troika failed due to several factors, we find him on the opposite end of the spectrum, behind what is commonly reffered as an Action Roleplaying Game, in fact, THE Action RPG, Diablo, where stats determine only your proficiency in combat, where the focus is how you kill, and not who you chose to help or who you chose to destroy.Hopefully Leonard Boyarsky can pull off some magic in Diablo 3.
Spotted @ GameBanshee
I’ll say Blizzard has an advantage when confronted with Bethesda in this issue. The Diablo series has more fans than Fallout, but since the lore was never one of the most important parts of the game, not many of them will counter Blizzard’s changes to the lore, if they exist.
In the Fallout series, the story, the gameworld, is extremely important. In fact, several players keep stating that Bethesda is doing a good job because they’re trying to maintain the storyline, the dialog and the humour of what came before. Trying doesn’t mean succeeding.
...
The irony in all this is that Leonard Boyarsky was one of Fallout’s original developers, leaving Interplay after Fallout 2 to form Troika with Tim Cain and Jason D. Anderson. Now, after Troika failed due to several factors, we find him on the opposite end of the spectrum, behind what is commonly reffered as an Action Roleplaying Game, in fact, THE Action RPG, Diablo, where stats determine only your proficiency in combat, where the focus is how you kill, and not who you chose to help or who you chose to destroy.
Spotted @ GameBanshee
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