Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Karma and using action points in Fallout 3

Click here and disable ads!

Karma and using action points in Fallout 3

Preview - posted by DarkUnderlord on Sat 19 July 2008, 03:39:43

Tags: Fallout 3

Another round of Fallout 3 previews over at NMA. Here's one from WorthPlaying:

All this scavenging comes at a price. When exploring, you'll find certain items or doors marked in red, and if you take those items or pick those locks, your Karma will drop, and you'll end up ticking off a lot of people. One unfortunate foray into the Children of the Atom's stronghold left me faced with an entire group of angry people who were out for my blood. To make matters worse, every item I took or door I opened dropped my Karma, and once the Children of the Atom got angry at me, fighting back also dropped my Karma further. It's entirely possible to play Fallout 3 as some sort of homicidal maniac, but don't expect to do so without anyone calling you on it.

For those of us of the less violent persuasion, Fallout 3 includes plenty of people to talk to. Conversations take place in a fairly simple menu-driven system, where you pick your choice and the character responds. The twist is that not all of your choices are available at all times, and certain conversation choices are only available to certain characters. Your skills will also influence the success rate of conversations; a character with high Charisma and Speech skills may be able to charm information out of a normally uptight individual, and those with a high intelligence may notice something that less clever characters don't. If you're discussing explosives, having a high Explosive skill will make it more likely that folks will believe you. Even certain perks influence your choices. The Lady Killer perk, for example, gives you a bonus for talking to female characters and also provides a couple of conversation choices that wouldn't normally be available. If you're the kind of gamer who just wants to get back to the shooting, you can ignore most of these conversation trees and focus on the smashing, but it might come back to haunt you later.​
Why can't people just get angry with you because they find you in an area you don't belong, as opposed to mystically knowing you opened the wrong door or stole their cutlery?

Now for some stuff on VATS from Gaming Target:

I switched to the baseball bat in my inventory menu and began beating him up in real-time mode and then trying VATS using melee attacks. With melee, the targeting covers an enemy's entire body, so there's no limb selection. You still have to be worried about using up Action Points (AP), which limit the number of attacks you can perform using VATS. AP auto-restores as you move in real-time, so when I killed the man and was startled by an aggressive cow, I had to do a lot of running backwards. That way, I could keep moving so the cow wouldn't trample me to death and keep increasing my AP to target her through VATS until she tipped over for the final time.​
That's the same trick I used to use in... That game I can't remember. GamingTarget also mentions knocking guns out of hands with VATS and stepping in toxic water. If you want some more previews, read NMA's news item. I'm not linking that lot again.

Courtesy of NMA

There are 78 comments on Karma and using action points in Fallout 3

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.064453840255737 seconds