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The Witcher is slow and the dialogue sucks
Review - posted by DarkUnderlord on Sat 2 August 2008, 11:25:38Tags: Witcher, The
According to Twenty-Sided, The Witcher:
... runs like an inebriated John Madden trying to run in the Boston marathon while pulling a busload of other John Maddens. The game is unplayable at the default settings. If I turn everything down I can get the game to look very terrible and still stutter quite a bit. Let me make this clear: At these settings the game looks far worse than Oblivion and yet still somehow runs slower. Considering that Oblivion was an appalling glutton when it came to GPU cycles, that’s really saying something. What is the game doing with my processor? Building fractals? Trying to find the last digit of Pi?
Which brings me to the sometimes off-kilter rhythm of the dialog, which I’m assuming is an unfortunate artifact of the translation from Polish. You click on someone. Then the screen fades out as it enters “dialog” mode. Then it fades in on the person you’re talking to. Then there’s this pause of a half second while they stare at you blankly. Then they speak, “Hi there.” Then there’s another pause. Then they wave. Then the view cuts to Geralt. Pause. “Hello to you as well.” Pause. Change view back to the NPC. Pause. “What can I do for you?” Pause. Back to Geralt. Then the dialog menu appears. It’s like seeing a power point presentation of the conversation. Lots of people complain about the voice acting in the game, but I think the voice acting is probably fine, it’s just that the delivery is sometimes borked. You could have Ian McKellen and Judy Dench doing the vocals and they would still sound like a couple of retarded androids with their voices coming out of these blank-faced people and with little pauses added in to make it sound like they forgot their lines. It doesn’t always do this, but it happens often enough to hurt the storytelling.
I'm assuming most of these problems will be fixed in the Enhanced Edition.
Spotted @ RPGWatch