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Emil on Fallout 3's shooty-ness

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Emil on Fallout 3's shooty-ness

Interview - posted by DarkUnderlord on Tue 5 August 2008, 11:10:48

Tags: Fallout 3

Emil Pagliarulo has gone on the defensive at the Bethsoft forums over Fallout 3's shooty aspects. This is what he had to say:

What was said recently, by both Todd and me, is that in real-time, skill affects chance to hit less than it used to. This change was made after extensive playtesting. Why? Most everyone found it annoying that you’d have your crosshair over an enemy, and your bullets would go completely wide. So we dialed the accuracy penalty back so it would feel good in real-time. Two things, however — 1.) it’s still not completely pinpoint accurate, unless your skill is really high. So accuracy is still affected, just less than it used to be. Again, it felt better this way, after loads of testing 2.) your damage output is affected with increased skill, so in run and gun, putting points into, say, Small Guns, will certainly improve your combat effectiveness when you use an assault rifle. Etc. etc.​
Yup, that's what happens when you change the camera angle. Game-play goes out the window. There's also the promise of a decent speech path:

And last but not least, the original topic of this thread. Are Charisma/Speech characters gimped? Not by a long shot. There are tons of speech options in the game. I can’t even count how many quests and situations can be bypassed/modified/overcome by using the Speech skill. It’s incredibly valuable. In fact, with my most recent character, I’m not concentrating on Speech, and boy there are times I wish I had. It’s a completely viable play style.​
Using a non-speech character to lament the fact you should play a speech character may not be the best way to get the message across. Of course, there's also the chance Emil can't count all that high anyway.

Thanks to Vault Dweller and the non-ugly RPG news site

There are 25 comments on Emil on Fallout 3's shooty-ness

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