Charles Miles on Wizardry 8 Difficulty
Charles Miles on Wizardry 8 Difficulty
Editorial - posted by baby arm on Sat 30 August 2008, 23:35:58
Tags: SirTech; Wizardry 8Wizardry 8 designer Charles Miles stopped by Tales of the Rampant Coyote to explain his intent behind the infamous Arnika Road and Wizardry 8's difficulty in general.
Last but far from least, Wizardry 8 was one of the last North American RPGs to be unapologetically hard--we wanted surviving each level to feel like an achievement. In fact one of our concerns about Wizardry 8 was that it might be too *easy, *as crazy as that sounds today. We made Wiz 8 much easier than any of the earlier installments in the series (if you don't believe me then try, say, Wizardry 4) and we were worried the long-time fans might object.
Anyway, I've always regretted that people had so much trouble with the Arnika road. If I were doing it today I'd do things differently--I might make it a bit easier and I would definitely put in a tutorial system that gave you guidance on how to survive.If you haven't already, make sure you check out Jay Barnson's Wiz8 playthrough articles to get your nostalgia buds tingling.
Spotted at: RPGWatch
Last but far from least, Wizardry 8 was one of the last North American RPGs to be unapologetically hard--we wanted surviving each level to feel like an achievement. In fact one of our concerns about Wizardry 8 was that it might be too *easy, *as crazy as that sounds today. We made Wiz 8 much easier than any of the earlier installments in the series (if you don't believe me then try, say, Wizardry 4) and we were worried the long-time fans might object.
Anyway, I've always regretted that people had so much trouble with the Arnika road. If I were doing it today I'd do things differently--I might make it a bit easier and I would definitely put in a tutorial system that gave you guidance on how to survive.
Spotted at: RPGWatch
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