GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Charles Miles on Wizardry 8 Difficulty

Click here and disable ads!

Charles Miles on Wizardry 8 Difficulty

Editorial - posted by baby arm on Sat 30 August 2008, 23:35:58

Tags: SirTech; Wizardry 8

Wizardry 8 designer Charles Miles stopped by Tales of the Rampant Coyote to explain his intent behind the infamous Arnika Road and Wizardry 8's difficulty in general.

Last but far from least, Wizardry 8 was one of the last North American RPGs to be unapologetically hard--we wanted surviving each level to feel like an achievement. In fact one of our concerns about Wizardry 8 was that it might be too *easy, *as crazy as that sounds today. We made Wiz 8 much easier than any of the earlier installments in the series (if you don't believe me then try, say, Wizardry 4) and we were worried the long-time fans might object.

Anyway, I've always regretted that people had so much trouble with the Arnika road. If I were doing it today I'd do things differently--I might make it a bit easier and I would definitely put in a tutorial system that gave you guidance on how to survive.​
If you haven't already, make sure you check out Jay Barnson's Wiz8 playthrough articles to get your nostalgia buds tingling.
Spotted at: RPGWatch

There are 47 comments on Charles Miles on Wizardry 8 Difficulty

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.040066957473755 seconds