Tim Cain chooses the Smooth Talker Perk
Tim Cain chooses the Smooth Talker Perk
Interview - posted by baby arm on Thu 9 October 2008, 08:10:32
Tags: Fallout 3; Tim CainThe Edge prodded Tim Cain into putting forth an opinion on Bethesda's upcoming Fallout 3. As you might expect from a currently employed game developer, he took the diplomatic route.
He said in an interview with Edge on Tuesday, "I do like what I've seen about Fallout 3. I've talked to those guys at Bethesda about it. It's their IP now and they've gone in a certain direction and it's very intriguing.
"It's not necessarily the direction I would've gone, but I can tell you I have my Fallout 3 pre-ordered. I want my life-sized Pip-Boy. I'm going to be playing that at the end of the month."And he added some very mildly worded doubts.
"The biggest problem I have with expanding the game is that the original games were designed to make you feel like you were one of the last people left on Earth. And with Fallout 3 and the online version, I'm curious about how they'll handle making the game not feel too crowded--making it feel like there's not much life left out there after the war."In other Cain news, he's been moving up the ranks at Carbine Studios.
Computer game developer Carbine Studios(TM) today announced the promotion of industry veteran Tim Cain to design director of the studio's unannounced massively multiplayer online (MMO) game. Located in Orange County, Calif., Carbine Studios is part of NCsoft(R), the world's premier publisher and developer of MMO games.Thanks to LCJr for the tip.
He said in an interview with Edge on Tuesday, "I do like what I've seen about Fallout 3. I've talked to those guys at Bethesda about it. It's their IP now and they've gone in a certain direction and it's very intriguing.
"It's not necessarily the direction I would've gone, but I can tell you I have my Fallout 3 pre-ordered. I want my life-sized Pip-Boy. I'm going to be playing that at the end of the month."
"The biggest problem I have with expanding the game is that the original games were designed to make you feel like you were one of the last people left on Earth. And with Fallout 3 and the online version, I'm curious about how they'll handle making the game not feel too crowded--making it feel like there's not much life left out there after the war."
Computer game developer Carbine Studios(TM) today announced the promotion of industry veteran Tim Cain to design director of the studio's unannounced massively multiplayer online (MMO) game. Located in Orange County, Calif., Carbine Studios is part of NCsoft(R), the world's premier publisher and developer of MMO games.
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