Icewind Dale II Review at Quandary
Icewind Dale II Review at Quandary
Review - posted by Mistress on Thu 12 December 2002, 18:18:39
Tags: Icewind Dale 2Quandary have posted a review of Icewind Dale II. There's no rating on the review, but it offers some fair comments on the game.
"I learned very early on when I was short of cash that it was inadvisable for my Paladin to do the talking because she always refused rewards. Such a worthy display of altruism, so I tried to keep her happy by not killing indiscriminately. This was until I struck the only bug I encountered in the game. I was on my second visit to my great friends in the Monastery when a stubborn monk just wouldn't let me leave a room. No matter what he stood steadfast in the doorway. Nothing helped, not even invisibility or haste, because simply entering the room seemed to trigger the situation. Even if I beat him to the door the game assumed he was there and wouldn't let me proceed. In the interests of moving on I solved the problem with wholesale slaughter - and not a peep from my Paladin.
This was disappointing, she should have at least complained, and this deplorable action by my "goodish" party lead to another incongruity further on in the game. Admittedly I was secretly thankful, but I was surprised when the order of monks I had treated so badly came to my aid in a subsequent battle."
This is something I would really love to see more - actions actually having real consequences in the game. *sigh*
Spotted this over at RPGDot
"I learned very early on when I was short of cash that it was inadvisable for my Paladin to do the talking because she always refused rewards. Such a worthy display of altruism, so I tried to keep her happy by not killing indiscriminately. This was until I struck the only bug I encountered in the game. I was on my second visit to my great friends in the Monastery when a stubborn monk just wouldn't let me leave a room. No matter what he stood steadfast in the doorway. Nothing helped, not even invisibility or haste, because simply entering the room seemed to trigger the situation. Even if I beat him to the door the game assumed he was there and wouldn't let me proceed. In the interests of moving on I solved the problem with wholesale slaughter - and not a peep from my Paladin.
This was disappointing, she should have at least complained, and this deplorable action by my "goodish" party lead to another incongruity further on in the game. Admittedly I was secretly thankful, but I was surprised when the order of monks I had treated so badly came to my aid in a subsequent battle."
This is something I would really love to see more - actions actually having real consequences in the game. *sigh*
Spotted this over at RPGDot