GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Fallout 3: Operation: Anchorage

Click here and disable ads!

Fallout 3: Operation: Anchorage

Review - posted by DarkUnderlord on Sun 18 January 2009, 12:31:50

Tags: Fallout 3

"Bethesda's DLC Producer Jeff Gardiner took time out of his busy schedule to lay down some of the factoids you crave":

Operation: Anchorage does include a fictional tank as an enemy. The "Screw Tank" will not be usable by the player, however!
[...]
Operation: Anchorage is a more linear experience. However, there are decisions to be made within the scope of the content itself. The player has the choice on how to outfit their strike team. They also get to decide how to approach and subdue the Chinese Stronghold, as well as how and if they'll help the Brotherhood Outcasts. Subsequent DLC, The Pitt and Broken Steel, will contain more open-world gameplay.
[...]
Operation: Anchorage will last from four to six hours depending on playstyle. Any of the weapons or armor the player is able to acquire in the simulation can be used elsewhere in the Fallout world. Despite what some may think, Russia is a bit too far away to be seen from this point of Alaska. ;)
[...]
We've added new perks but the combat system as a whole will stay the same. Within the simulation weapons will be at maximum condition and there are ammo and health dispensers, which do change the feel of the game quite a bit. It allows the player to have fun and not worry so much about resource management.​
I crave death. Release me from my pain.

Spotted @ The truth is, I'm the only one who bothers with this

There are 38 comments on Fallout 3: Operation: Anchorage

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.043694019317627 seconds