Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Dragon Age - Spacebar Strategery

Visit our sponsors! (or click here and disable ads)

Dragon Age - Spacebar Strategery

Interview - posted by baby arm on Sat 14 February 2009, 19:07:31

Tags: BioWare; Dragon Age: Origins

BioWare's Dan Tudge gave Gamespot the lowdown on "large creature combat" in Dragon Age: Origins.
GS: We recall from our previous jaunts in BioWare games that fighting dragons wasn't exactly a walk in the park--they were extremely powerful foes that ignored the attacks of simple magic spells and required a great deal of preparation, strategy, and even a bit of luck to overcome. How powerful will the dragons of Dragon Age: Origins be, and if they end up at odds with your character, what kind of prep and strategy will players need to take them on?

DT: I won't lie to you: bringing down a dragon is pretty tough, but if you can do it, the payoff is worth it. Combat is party-based, so you can choose to have some very powerful allies in your party, each with their own unique abilities that you can combine to give yourself some tactical advantages. Some strategies that work well are things like buffing your party at the start of combat (especially your warriors) to make them tougher in battle and also keeping your mages at a safe distance. You'll have to experiment to see what kind of strategy works best for you, but one thing I find useful is the "pause and play" system. The ability to freeze the game and examine the situation from different angles can give you some great ideas on how to shift the odds in your favor.

Spotted at: Blue's News

There are 38 comments on Dragon Age - Spacebar Strategery

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.0491909980774 seconds