Five features that irreversibly ruined gaming forever
Five features that irreversibly ruined gaming forever
Editorial - posted by DarkUnderlord on Fri 24 April 2009, 09:31:31
Tags: Star Wars: Knights of the Old Republic II - The Sith LordsIt's been at least a week since someone's made a list, so here's GamePlanet's "5 Features that changed gaming":
1) The cover system
2) The [faux] moral dilemma
Star Wars: Knights Of the Old Republic is to this day still not only one of the best Star Wars games ever made, but also one of the best role playing games, period. The combat, graphics, settlings, and story - all of this had such incredible polish that it practically made BioWare a household name.
One of the standout features of the title was being able to either follow the "light side" or the "dark side". This was done by having the player make moral decisions. While Knights Of the Old Republic was fairly straightforward with good and evil choices, future games to use this concept would elaborate further. Knights Of the Old Republic 2 had additional grey area in its choices, so the decisions were tougher to make. Mass Effect didn’t even give you the choices between good or evil, as you were always going to be the guy saving the galaxy. Your choices were more confined to playing things by the books, or punching panicking scientists in the face.3) Achievements and Trophies
4) Co-operative gameplay
5) Stuck in the sandboxOkay, so maybe 5 isn't so bad.
Spotted @ GameBanshee
1) The cover system
2) The [faux] moral dilemma
Star Wars: Knights Of the Old Republic is to this day still not only one of the best Star Wars games ever made, but also one of the best role playing games, period. The combat, graphics, settlings, and story - all of this had such incredible polish that it practically made BioWare a household name.
One of the standout features of the title was being able to either follow the "light side" or the "dark side". This was done by having the player make moral decisions. While Knights Of the Old Republic was fairly straightforward with good and evil choices, future games to use this concept would elaborate further. Knights Of the Old Republic 2 had additional grey area in its choices, so the decisions were tougher to make. Mass Effect didn’t even give you the choices between good or evil, as you were always going to be the guy saving the galaxy. Your choices were more confined to playing things by the books, or punching panicking scientists in the face.
4) Co-operative gameplay
5) Stuck in the sandbox
Spotted @ GameBanshee
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