KotOR interview at TeamXBox
KotOR interview at TeamXBox
Interview - posted by Saint_Proverbius on Thu 19 December 2002, 07:07:12
Tags: Star Wars: Knights of the Old RepublicTeam XBox has scored an interview with some of the BioWare Bunnies about their Star Wars CRPG, Star Wars: Knights of the Old Republic. Here's a slice of the pie:
How does Star Wars: Knights of the Old Republic stack up against the only other serious Xbox RPG, The Elder Scrolls III: Morrowind? How do they compare in terms of scale, gameplay, and real honest-to-goodness "role playing freedom"?
James O:Star Wars: Knights of the Old Republic is a different style of game. It is closer to Baldur's Gate II: Shadows of Amn than Morrowind. There is more focus on the story, whether it is the main story line or one of the many subplots. Character development is also given a lot of focus; the party members each have a unique personality, subplots and background stories. Tactical combat is a big component to Star Wars: Knights of the Old Republic, which is something that is hard to achieve in a single character game.
It's hard to achieve with a passive combat system, that's for sure. I fail to see how click on your guy, click on bad guy, watch achieves much in the way of tactics anyway.
Spotted this at VoodooExtreme.
How does Star Wars: Knights of the Old Republic stack up against the only other serious Xbox RPG, The Elder Scrolls III: Morrowind? How do they compare in terms of scale, gameplay, and real honest-to-goodness "role playing freedom"?
James O:Star Wars: Knights of the Old Republic is a different style of game. It is closer to Baldur's Gate II: Shadows of Amn than Morrowind. There is more focus on the story, whether it is the main story line or one of the many subplots. Character development is also given a lot of focus; the party members each have a unique personality, subplots and background stories. Tactical combat is a big component to Star Wars: Knights of the Old Republic, which is something that is hard to achieve in a single character game.
It's hard to achieve with a passive combat system, that's for sure. I fail to see how click on your guy, click on bad guy, watch achieves much in the way of tactics anyway.
Spotted this at VoodooExtreme.