Removing the level cap would unbalance Fallout 3
Removing the level cap would unbalance Fallout 3
Game News - posted by DarkUnderlord on Sat 18 July 2009, 11:59:46
Tags: Fallout 3"In an email interview with Jeff Gardiner regarding August 3rd's release of the next Fallout 3 DLC, Mothership Zeta":
I asked if it would even be possible to increase the level cap from its current 30 (as set by "Broken Steel.") Specifically, if the stat caps¹ were boosted beyond 10 and skill caps were boosted beyond 100, would the game system simply break?
Clearly it's not the first time Gardiner has had the question, but his reaction was a bit more focused:
"I know from the outside this seems like a fairly simple proposition, but doing this could unbalance the game in a variety of ways."MOMMY I WANT BIGGER NUMBERS. WHY CAN'T I HAVE BIGGER NUMBERS MOMMY?
¹That's not the level cap he's asking about.
Spotted @ RPGWatch
I asked if it would even be possible to increase the level cap from its current 30 (as set by "Broken Steel.") Specifically, if the stat caps¹ were boosted beyond 10 and skill caps were boosted beyond 100, would the game system simply break?
Clearly it's not the first time Gardiner has had the question, but his reaction was a bit more focused:
"I know from the outside this seems like a fairly simple proposition, but doing this could unbalance the game in a variety of ways."
¹That's not the level cap he's asking about.
Spotted @ RPGWatch
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