German Divinity 2 review
German Divinity 2 review
Review - posted by Monolith on Sat 25 July 2009, 18:57:49
Tags: Divinity II; Larian StudiosDivinity 2 has been released in Germany and the feedback from the gaming media isn't bad at all. Here's one of the first reviews - and here's a short summary thrown in for those who don't speak German:
According to Gamersglobal Divinity 2 is a mixture of "Diablo-like action RPGs and 3D RPGs like Oblivion and Gothic" with a consistent game world, a huge amount of quests and "forced down your throat"-combat around every corner. They criticize enemy AI (some critters can't enter water, enemies lose interest when out of sight), controls (slightly slow mouse, too much clicking - minor stuff), graphics (lack of detail) and ranged combat, but hold the unrestricted and fast-paced character development, the huge game world and exploration in high regards. Quests are mostly combat heavy and/or of the fed ex-type, but several can be completed in multiple ways and can have different outcomes with light consequences. The story is nothing but an incentive for progression and can lack logic at times.
Supposedly, you start off as Dragonkiller, become a dragon yourself later on and even get a big ass tower all for yourself with your very own necromancer who can create/forge an undead follower using body parts you found along the way.
While they mention bugs, the game's playable, stable and received a 7.5 rating.
Don't miss the video snippets showing the buggy AI, combat with NPCs and dragon fights.
Spotted at: RPG Watch
According to Gamersglobal Divinity 2 is a mixture of "Diablo-like action RPGs and 3D RPGs like Oblivion and Gothic" with a consistent game world, a huge amount of quests and "forced down your throat"-combat around every corner. They criticize enemy AI (some critters can't enter water, enemies lose interest when out of sight), controls (slightly slow mouse, too much clicking - minor stuff), graphics (lack of detail) and ranged combat, but hold the unrestricted and fast-paced character development, the huge game world and exploration in high regards. Quests are mostly combat heavy and/or of the fed ex-type, but several can be completed in multiple ways and can have different outcomes with light consequences. The story is nothing but an incentive for progression and can lack logic at times.
Supposedly, you start off as Dragonkiller, become a dragon yourself later on and even get a big ass tower all for yourself with your very own necromancer who can create/forge an undead follower using body parts you found along the way.
While they mention bugs, the game's playable, stable and received a 7.5 rating.
Don't miss the video snippets showing the buggy AI, combat with NPCs and dragon fights.
Spotted at: RPG Watch