Feargus and friends discuss the future of RPGs @ 1UP
Feargus and friends discuss the future of RPGs @ 1UP
Interview - posted by DarkUnderlord on Fri 6 November 2009, 14:34:13
Tags: Feargus Urquhart; Obsidian Entertainment1UP have a round table with Bill Roper (Cryptic Studios), Alan Miranda (Ossian Studios), Marcin Iwinski (CD Projekt) and Feargus Urquhart (Obsidian Entertainment) about the future of RPGs:
Dragon Age: Origins is the biggest singleplayer role-playing game release of the season. It's also the only big-budget singleplayer RPG coming out this season. The RPG is one of the oldest genres in gaming, but big releases are becoming rarer each year.They only just noticed that now?
AM: I think the indie-RPG scene can fill in the "old school" RPG niche, where you won't be expected to have full VO, and hence have as much dialogue as you want; where you can have that 100-plus hours of gameplay; or where you don't need to pay for a bleeding-edge graphical engine to ensure maximum cinematic effect. You can still have fun without those things. For example, I tried out the Eschalon: Book 1 demo a while back and had fun with it. It had good exploration and world interactivity.
[...]
1UP: Do developers need to make RPGs in settings other than fantasy or sci-fi? BR: Oh, yes! I think that the success of BioShock and Fallout 3 show that, unless you're putting postapocalyptic into the sci-fi category. And games like the Silent Hill series show the blockbuster potential of horror.There's lots more mentioned.
Thanks mediocrepoet!
Dragon Age: Origins is the biggest singleplayer role-playing game release of the season. It's also the only big-budget singleplayer RPG coming out this season. The RPG is one of the oldest genres in gaming, but big releases are becoming rarer each year.
AM: I think the indie-RPG scene can fill in the "old school" RPG niche, where you won't be expected to have full VO, and hence have as much dialogue as you want; where you can have that 100-plus hours of gameplay; or where you don't need to pay for a bleeding-edge graphical engine to ensure maximum cinematic effect. You can still have fun without those things. For example, I tried out the Eschalon: Book 1 demo a while back and had fun with it. It had good exploration and world interactivity.
[...]
1UP: Do developers need to make RPGs in settings other than fantasy or sci-fi? BR: Oh, yes! I think that the success of BioShock and Fallout 3 show that, unless you're putting postapocalyptic into the sci-fi category. And games like the Silent Hill series show the blockbuster potential of horror.
Thanks mediocrepoet!
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