Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Inside Mass Effect 2

Visit our sponsors! (or click here and disable ads)

Inside Mass Effect 2

Game News - posted by VentilatorOfDoom on Mon 25 January 2010, 11:15:46

Tags: BioWare; Mass Effect 2

Mass Effect 2's lead producer Casey Hudson talks about the RPG of the Year 2010.

One thing that I think people find an interesting decision is that we really moved around where you view the RPG-style customization and personalization that we had in Mass Effect I. We moved it into different activities. We previously put it all in one inventory screen where it punished you with proof that it’s a deep RPG. We’ve actually moved those things into the places where they’re more accessible so they’re easy to use and actually make more sense. The result is when people start playing it, their first thought will be, “Hey, where did all this stuff go? Did they dumb it down? Did they streamline it?” But once you get a few hours into it, you realize what you’ve been doing in all of these different activities are all the things you had access to before and with even more depth.

So they added more depth instead of streamlining it?

How else have you improved this game?

It’s really kind of a revolution made out of many tiny little improvements right down to the fact that because you have a much more optimized game, the frame rate is consistently much faster, and that really affects content.

More depth + higher framerates. Who could ever ask for more?

Spotted at: gamerlive

There are 8 comments on Inside Mass Effect 2

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.0503869056702 seconds