BioWare once again delivers
BioWare once again delivers
Game News - posted by VentilatorOfDoom on Fri 29 January 2010, 11:31:43
Tags: BioWare; Mass Effect 2Read this article about how Bioware once again satisfies with Mass Effect 2.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Was the game perfect? Did it have its flaws? Maybe, but any missteps were easily drowned by incredible storytelling and immersion the game offered. Bioware had once again created a masterpiece.
Since ME2 triggered positive responses even on the Codex - is it true? Is ME2 the new Masterpiece, a bright and rising star on the dark and cloudy RPG sky?
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Equipment can still be upgraded, but instead of having hundreds of options with unique advantages and limitations, there is a more refined hierarchy of equipment. A better gun is a better gun. As nervous as that made some of us, we should have long ago learned that the Bioware team are masters of their craft. They won’t let us down.
All those hundreds of options sucked anyway. Let us instead focus on how Bioware are masters of their craft and how their games are inherently awesome.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">The downside of this, however, is that there are fewer planets to explore, and mineral gathering, which is now essential to gameplay, relies on a frustrating and time-consuming planet scanning mini-game.
I can see how those mini-games are entertaining for 12 year olds. Unskippable? Hmmpf.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Was the game perfect? Did it have its flaws? Maybe, but any missteps were easily drowned by incredible storytelling and immersion the game offered. Bioware had once again created a masterpiece.
Since ME2 triggered positive responses even on the Codex - is it true? Is ME2 the new Masterpiece, a bright and rising star on the dark and cloudy RPG sky?
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Equipment can still be upgraded, but instead of having hundreds of options with unique advantages and limitations, there is a more refined hierarchy of equipment. A better gun is a better gun. As nervous as that made some of us, we should have long ago learned that the Bioware team are masters of their craft. They won’t let us down.
All those hundreds of options sucked anyway. Let us instead focus on how Bioware are masters of their craft and how their games are inherently awesome.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">The downside of this, however, is that there are fewer planets to explore, and mineral gathering, which is now essential to gameplay, relies on a frustrating and time-consuming planet scanning mini-game.
I can see how those mini-games are entertaining for 12 year olds. Unskippable? Hmmpf.