GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

The Complex Challenges of Intuitive Design

Click here and disable ads!

The Complex Challenges of Intuitive Design

Company News - posted by VentilatorOfDoom on Wed 3 February 2010, 23:19:07

Tags: Lionhead Studios

The Fable series is one of the most successful RPG series of the last decade. Peter Molyneux managed to reinvent the genre twice - and he will do it once more with Fable 3 - and his innovations (farting emotes) and contributions to the genre (farting emotes) are legion. Hence it doesn't come as a surprise that he wishes to share his wisdom now.

According to GDC 2010 organisers, game development legend Peter Molyneux will deliver a lecture titled "The Complex Challenges of Intuitive Design" at GDC 2010 in March.

<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">The lecture will use Fable III to show "examples of long-established game mechanics which Lionhead intends to replace with more user-friendly and modern iterations".

With Fable II, Molyneux introduced a single button combat system. Perhaps Fable III will get rid of the controller all together.

Stay tuned - I will inform you as soon as Pete reveals his insights.

Yes, this is basically just the announcement that there will be news at a later time. I hope you can cope with that. If not, feel free to enter whiner-mode at once.

Spotted at: The Banshee

There are 24 comments on The Complex Challenges of Intuitive Design

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.040035009384155 seconds