KotOR diary #5 at RPG Vault
KotOR diary #5 at RPG Vault
Preview - posted by Saint_Proverbius on Sat 28 December 2002, 08:47:23
Tags: Star Wars: Knights of the Old RepublicRPG Vault has posted Diary #5 for the in-the-works Star Wars: Knights of the Old Republic. This time, Lukas Kristjanson of BioWare is attempting to justify "magical items" and "artifacts" in the Star Wars based CRPG. Here's a bit:
It is not only possible, it is highly likely that unique weapons and other items have been produced and then forgotten over the millennia. The variation could have stemmed from a little known species that knew the secrets of coaxing just a little more power out of their droids, or from the customizations of an ingenious bounty hunter who liked his targets to die quick (but wasn't quite so good with jet-packs). Equipment in the Star Wars setting has always been represented as very personal and distinctive, like crankily unreliable getaway ships, or the lightsaber of a Jedi who has just completed training.
So, we got D&D rules and now D&D style ancient weapons of ultimate doom.
It is not only possible, it is highly likely that unique weapons and other items have been produced and then forgotten over the millennia. The variation could have stemmed from a little known species that knew the secrets of coaxing just a little more power out of their droids, or from the customizations of an ingenious bounty hunter who liked his targets to die quick (but wasn't quite so good with jet-packs). Equipment in the Star Wars setting has always been represented as very personal and distinctive, like crankily unreliable getaway ships, or the lightsaber of a Jedi who has just completed training.
So, we got D&D rules and now D&D style ancient weapons of ultimate doom.