Dragon Age: Awakening Interview
Dragon Age: Awakening Interview
Interview - posted by VentilatorOfDoom on Thu 18 March 2010, 14:56:56
Tags: BioWare; Dragon Age: OriginsIncGamers put up an interview with DA online producer Fernando Melo.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">The mainstream appeal of the game surprised me. As you said, I thought the time for hardcore RPGs being big, mass-market things was over. Were you surprised by the response that Dragon Age had as well?
Yeah, I think we've been really pleasantly surprised, obviously. We always believed in the game - it's a game that we've been working on for many years. It started shortly after we completed Neverwinter Nights; it's been many years in the making. I think we always believed in the game, we always wanted to make this kind of game, but having that kind of validation where it's not just the PC press or gaming press in particular, but mainstream press...! We hear about Dragon Age now in TV, news, newspapers, and other media where I never would have expected to see Dragon Age, typically. It's absolutely amazing, and for the team, it's such a huge boon for them. We're really, really pleasantly surprised. I couldn't honestly tell you that we were expecting that for sure - definitely not. We always strive to hit a certain quality with our games, and in particular with this one, we didn't really pull any punches in terms of the storytelling or who the audience was for it, but what was really surprising is, as you said, hitting the more mainstream audience. We start to see people that are blogging on business sites and they mention Dragon Age, and relationships, and all these other things that I keep seeing cropping up, and it's crazy! It's fantastic.
The time for hardcore RPGs was over, but then BioWare came along and saved the genre.
Spotted at: GB
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">The mainstream appeal of the game surprised me. As you said, I thought the time for hardcore RPGs being big, mass-market things was over. Were you surprised by the response that Dragon Age had as well?
Yeah, I think we've been really pleasantly surprised, obviously. We always believed in the game - it's a game that we've been working on for many years. It started shortly after we completed Neverwinter Nights; it's been many years in the making. I think we always believed in the game, we always wanted to make this kind of game, but having that kind of validation where it's not just the PC press or gaming press in particular, but mainstream press...! We hear about Dragon Age now in TV, news, newspapers, and other media where I never would have expected to see Dragon Age, typically. It's absolutely amazing, and for the team, it's such a huge boon for them. We're really, really pleasantly surprised. I couldn't honestly tell you that we were expecting that for sure - definitely not. We always strive to hit a certain quality with our games, and in particular with this one, we didn't really pull any punches in terms of the storytelling or who the audience was for it, but what was really surprising is, as you said, hitting the more mainstream audience. We start to see people that are blogging on business sites and they mention Dragon Age, and relationships, and all these other things that I keep seeing cropping up, and it's crazy! It's fantastic.
The time for hardcore RPGs was over, but then BioWare came along and saved the genre.
Spotted at: GB