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CD Project Hidden Message

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CD Project Hidden Message

Game News - posted by VentilatorOfDoom on Wed 24 March 2010, 20:04:36

Tags: CD Projekt; The Witcher 2: Assassins of Kings

The unthinkable happened. CD Project RED, of the Witcher RPG fame, used Subliminal stimuli methods within their newly released The Witcher 2 trailer to get the following message across.

<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">This message is for our biggest fans. Analyzing our stuff pixel by pixel, bit by bit. It's good to see you again! :)
BTW: Simple minded people think that nobody is reading those days, dear reader of this, we think that we can agree that it is bullshit, huh?
Same as the fact that single player RPGs are dead, or PCs?
We sold 1.5 mln units game from dying genre on dying platform - so we somehow cannot agree;-)

Before we start talking about TW2:) please let us thank you for your great support and appreciation. It always motivate us and make us happy.

We started working on TW2 right after release of TW. Our goal was to create all the things which made TW so great in TW2 even better.
We are very proud of TW but let be honest it was our debut. We never made any game before, and we practically learnt as we worked.
So there were many things which could be done better, you know it as good as we :)
But the vision, the main concept remain the same: game with mature, captivating and unliniear story, and full of spectacular combat.
A game created by a team of independent thinkers immune to corporate priorities, who don't care what's trendy at a given moment.

The core vision of the game hasn't changed. What has changed is the quality and the maturity we can deliver.
That's largely because, we're more experienced and also due the fact that, we've created our own technology.
Do you remember how we made significant improvements with the Aurora Engine in the original game, but it still had its limitations?
Now we've created technology designed specifically to create non-linear games with extensive plotlines and a living world... well, there's no point in expanding on that too much - you have to check our tech yourselves!
Nevertheless, we have many reasons to believe that you will like The Witcher 2!
See you soon and stay tuned :)

That came unexpected. What does the Codex think?

Spotted at: GB

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