Tags: CD Projekt; Witcher 2, The
The unthinkable happened. CD Project RED, of the Witcher RPG fame, used <a href="http://en.wikipedia.org/wiki/Subliminal_stimuli">Subliminal stimuli</a> methods within their <a href="http://www.gametrailers.com/video/exclusive-official-the-witcher/63500">newly released The Witcher 2 trailer</a> to get the following message across.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">This message is for our biggest fans. Analyzing our stuff pixel by pixel, bit by bit. It's good to see you again!
<br>
BTW: Simple minded people think that nobody is reading those days, dear reader of this, we think that we can agree that it is bullshit, huh?
<br>
Same as the fact that single player RPGs are dead, or PCs?
<br>
We sold 1.5 mln units game from dying genre on dying platform - so we somehow cannot agree;-)
<br>
<br>
Before we start talking about TW2 please let us thank you for your great support and appreciation. It always motivate us and make us happy.
<br>
<br>
We started working on TW2 right after release of TW. Our goal was to create all the things which made TW so great in TW2 even better.
<br>
We are very proud of TW but let be honest it was our debut. We never made any game before, and we practically learnt as we worked.
<br>
So there were many things which could be done better, you know it as good as we
<br>
But the vision, the main concept remain the same: game with mature, captivating and unliniear story, and full of spectacular combat.
<br>
A game created by a team of independent thinkers immune to corporate priorities, who don't care what's trendy at a given moment.
<br>
<br>
The core vision of the game hasn't changed. What has changed is the quality and the maturity we can deliver.
<br>
That's largely because, we're more experienced and also due the fact that, we've created our own technology.
<br>
Do you remember how we made significant improvements with the Aurora Engine in the original game, but it still had its limitations?
<br>
Now we've created technology designed specifically to create non-linear games with extensive plotlines and a living world... well, there's no point in expanding on that too much - you have to check our tech yourselves!
<br>
Nevertheless, we have many reasons to believe that you will like The Witcher 2!
<br>
See you soon and stay tuned
<br>
</p>
<br>
<br>
That came unexpected. What does the Codex think?
<br>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/97302-hidden-message-in-the-witcher-2-assassins-of-kings-trailer.html">GB</A>
The unthinkable happened. CD Project RED, of the Witcher RPG fame, used <a href="http://en.wikipedia.org/wiki/Subliminal_stimuli">Subliminal stimuli</a> methods within their <a href="http://www.gametrailers.com/video/exclusive-official-the-witcher/63500">newly released The Witcher 2 trailer</a> to get the following message across.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">This message is for our biggest fans. Analyzing our stuff pixel by pixel, bit by bit. It's good to see you again!
<br>
BTW: Simple minded people think that nobody is reading those days, dear reader of this, we think that we can agree that it is bullshit, huh?
<br>
Same as the fact that single player RPGs are dead, or PCs?
<br>
We sold 1.5 mln units game from dying genre on dying platform - so we somehow cannot agree;-)
<br>
<br>
Before we start talking about TW2 please let us thank you for your great support and appreciation. It always motivate us and make us happy.
<br>
<br>
We started working on TW2 right after release of TW. Our goal was to create all the things which made TW so great in TW2 even better.
<br>
We are very proud of TW but let be honest it was our debut. We never made any game before, and we practically learnt as we worked.
<br>
So there were many things which could be done better, you know it as good as we
<br>
But the vision, the main concept remain the same: game with mature, captivating and unliniear story, and full of spectacular combat.
<br>
A game created by a team of independent thinkers immune to corporate priorities, who don't care what's trendy at a given moment.
<br>
<br>
The core vision of the game hasn't changed. What has changed is the quality and the maturity we can deliver.
<br>
That's largely because, we're more experienced and also due the fact that, we've created our own technology.
<br>
Do you remember how we made significant improvements with the Aurora Engine in the original game, but it still had its limitations?
<br>
Now we've created technology designed specifically to create non-linear games with extensive plotlines and a living world... well, there's no point in expanding on that too much - you have to check our tech yourselves!
<br>
Nevertheless, we have many reasons to believe that you will like The Witcher 2!
<br>
See you soon and stay tuned
<br>
</p>
<br>
<br>
That came unexpected. What does the Codex think?
<br>
<br>
Spotted at: <A HREF="http://www.gamebanshee.com/news/97302-hidden-message-in-the-witcher-2-assassins-of-kings-trailer.html">GB</A>