GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

David Gaider Interview Part II

Click here and disable ads!

David Gaider Interview Part II

Interview - posted by VentilatorOfDoom on Fri 9 April 2010, 15:56:45

Tags: BioWare; David Gaider

Following up the first part, the Grey Wardens now released the second part of their interview with David Gaider.

<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">At the end of The Calling, The Architect lost his hand (right if memory serves), in recently released footage the Architect is clearly shown possessing two hands. Additionally, there appear to have been a significant aesthetic change in the Architect’s physical appearance and attire. Would you be able to shed any light on the reasons behind these choices?

It was a decision made by the art department, to make the Architect a more visually impressive figure. I can’t fault them for the decision, to be honest, even if there are some people who feel the character should have been adapted directly from the book. A game is a much more visual medium, whereas with a book I need only to construct an image with words. A book also doesn’t have to deal with resource limitations, which was part of the issue with the Architect’s appearance in Awakening (he needed to have a unique silhouette compared to the other darkspawn, but his model and animation rig also had to be based on one currently existing–in this case the one belonging to the Arcane Horror).

His hand grew anew.

Spotted at: GB

There are 27 comments on David Gaider Interview Part II

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.038648128509521 seconds