Fallout 3 Retrospective
Fallout 3 Retrospective
Editorial - posted by VentilatorOfDoom on Sun 25 April 2010, 11:54:12
Tags: Bethesda Softworks; Fallout 3Resolution Magazine blesses us with a retrospective on Bethesda's take on the Fallout franchise, Fallout 3.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">The first is the control system. Oblivion was primarily based on melee combat, with a lot of area effect spells. You could run in, hold down the trigger button, and gleefully hack away at a troll or bludgeon a wolf to death. The thief class could sneak in and make a serious offensive using a backstab, and mages could throw fireballs at the fauna. In short, imprecision didn’t matter.
In Fallout 3, however, shooting is key. Sure, some weapons work better than others, but once VATS has run its course and I have to cower behind a rock while I wait for it to recharge, I have to trust in my FPS skills. Only, Fallout 3 isn’t an FPS. It’s an RPG, and the floaty crosshairs reflect this. None of the weapons have any real heft, and the controls slide around without weight or substance. It creates a disconnect that I can’t get over, but – more importantly – I keep bloody missing whatever I’m shooting.
Seems as if the game could use a little streamlining, because there are still some faithful Oblivion fans out there who couldn't enjoy FO3 the way it was supposed to be enjoyed.
Spotted at: GB
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">The first is the control system. Oblivion was primarily based on melee combat, with a lot of area effect spells. You could run in, hold down the trigger button, and gleefully hack away at a troll or bludgeon a wolf to death. The thief class could sneak in and make a serious offensive using a backstab, and mages could throw fireballs at the fauna. In short, imprecision didn’t matter.
In Fallout 3, however, shooting is key. Sure, some weapons work better than others, but once VATS has run its course and I have to cower behind a rock while I wait for it to recharge, I have to trust in my FPS skills. Only, Fallout 3 isn’t an FPS. It’s an RPG, and the floaty crosshairs reflect this. None of the weapons have any real heft, and the controls slide around without weight or substance. It creates a disconnect that I can’t get over, but – more importantly – I keep bloody missing whatever I’m shooting.
Seems as if the game could use a little streamlining, because there are still some faithful Oblivion fans out there who couldn't enjoy FO3 the way it was supposed to be enjoyed.
Spotted at: GB