Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Spiderweb Software Interview

Visit our sponsors! (or click here and disable ads)

Spiderweb Software Interview

Interview - posted by VentilatorOfDoom on Wed 5 May 2010, 15:33:58

Tags: Avernum 6; Jeff Vogel; Spiderweb Software

Gamebanshee had a chat with Indie RPG Guru Jeff Vogel, Topics include Avernum 6 and his next franchise.

Following the Mac release, you mentioned in a post-release blog post that Avernum 6 was outselling its predecessors. Given its success, how do you feel about your decision to end a franchise that's climbing in sales?

There are always regrets attached to ending a successful series, and Avernum has done very well for us. However, there is a fundamental limit to the process: If I can't write it, it doesn't happen. Seven games (Avernum 1-6 plus Blades of Avernum) is a huge amount of time working on one world, and at a certain point you get squeezed kind of dry. I've already gone too long without writing something all-new.

It's a big risk making something new, and I'm pretty terrified about it. But it's also really exciting to make a new world. I've having a lot of fun with it.

Spotted at: GB

There are 70 comments on Spiderweb Software Interview

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.0337319374084 seconds