GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Why DA: Awakening Is Not Terrible

Click here and disable ads!

Why DA: Awakening Is Not Terrible

Review - posted by VentilatorOfDoom on Thu 27 May 2010, 15:13:11

Tags: BioWare; Dragon Age: Origins

Gameplay Monthly were reviewing Dragon Age: Awakening and concluded that it's not (completely) terrible. They just found it not very good, hence the score of C-.


Dragon Age: Origins could be easy as hell if you know what you were doing and how to min/max. But this was more a reward to mastering an otherwise very punishing game. It was surprisingly easy to get a party wipe even on normal if you simply didn’t pay attention. Awakening? Not so much. Unless you really don’t know how to play the game and use your now vast abilities, the game is pathetically easy, allowing you to solo on the highest difficulty without much trouble. The problem comes from many places. The new talents, spells, specializations and skills are needlessly broken, allowing any character, regardless of class, to very easily become an insta-death-dealing, nigh unhittable, damage resistant, spell resistant avatar of doom. The class separation has become pathetic. You can plug and play as you want, in large part. Simply put, balance went completely out the window when determining the new abilities.
Spotted at: RPGWatch

There are 17 comments on Why DA: Awakening Is Not Terrible

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.046694993972778 seconds