GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Unseen Social Paths In Deus Ex: Human Revolutions

Click here and disable ads!

Unseen Social Paths In Deus Ex: Human Revolutions

Game News - posted by VentilatorOfDoom on Thu 8 July 2010, 12:31:33

Tags: Deus Ex: Human Revolution; Eidos Montreal

Silicon Era take a closer look at the diplomatic or social ways to solve missions in Deus Ex: Human Revolutions.


Deus Ex: Human Revolution has a mission set in Detroit where Adam needs to go into a police station to recover information. Adam can fight his way in or sneaking in through the roof or sewers. If you want to take a non-violent route, Adam can walk through the main lobby and talk to the desk sergeant. “By talking to him you’ll discover there is a background story between your character and his character,” Dugas highlighted. “If you try to convince him to go inside he says ‘I’ll lose my job’, that type of thing. If you pursue that route and win you can access the entire police station.” Pick this path and you won’t have to resort to stealth or fighting.
Stealth, Fighting, Diplomacy. This is like that thing Vault Dweller was talking about.
 
Spotted at: RPGWatch

There are 28 comments on Unseen Social Paths In Deus Ex: Human Revolutions

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.061695098876953 seconds