Comprehensive Dragon Age News Bundle
Comprehensive Dragon Age News Bundle
Editorial - posted by VentilatorOfDoom on Mon 2 August 2010, 10:24:56
Tags: BioWare; Dragon Age: OriginsGreywardens.com continue to create Dragon Age content for their website. Maybe they're running out of topics or maybe they're genuinely interested in Tailoring traditions in Ferelden!!
The circle has, by far, the most extravagant use of fabrics seen around, even rivalling or surpassing the Arls. By contrast to the rather bland clothing of the peasants and even some of the merchant class, and even the gaudy finery of the nobles, the circle has created a series of different robes that are both very finely woven with a type of fabric unseen elsewhere, but also in a way that harnesses some manner of power for the wearer.
Of course the Circle of Dragon Age Wussie Mages are always concerned with how fashionable they look.
Furthermore Eleusimae (ferret girl) takes a look at the Thedas politics.
Flemeth: It has already been confirmed that Flemeth will be making an appearance in DA2, and it wouldn’t be the first time she has played a role in Fereldan politics. As Wardens, we meet her in the Korcari Wilds, where she becomes not only an ally by preserving the Grey Warden treaties we need to reform Ferelden’s armies, but a lifesaver as well. Ferelden’s Grey Wardens would have died out completely if not for her timely arrival at the Tower of Ishal.
But Flemeth has made such interventions before. In The Stolen Throne, she saves the lives of Maric and Loghain, though not before making some cryptic predictions about Maric’s future:
<p style="padding-left: 30px;">“You will hurt the ones you love the most, and become what you hate in order to save what you love.” — The Stolen Throne by David Gaider, page 367
You become what you hate in order to save what you love. And save he did.
Additionally, ferret girl is Getting Ready for the Golems of Amgarrak, a soon to be released DLC with less story faggotism and more tactical Dragon Age combat. At least that's what I heard.
So what about Amgarrak? What does the thaig, discovered only a few years ago to contain a powerful weapon that could turn the tide against the darkspawn, have to do with these echoes of the past? Whatever our choice on whether to preserve or to destroy the Anvil of the Void, it cannot be denied that golems have left an indelible mark upon dwarven history. And as we’ve learned in the Blight’s aftermath, the Archdemon’s death has signaled anything but the defeat of the Horde. The darkspawn are amassing, and the fate of Ferelden once again rests in the hands of our Wardens.
I know this newspost is pretty long and thus demanding for your attention span, let's look at a video for a few minutes to recoup our reading energies.
In this video interview with creative director Mark Darrah and lead designer Mike Laidlaw, key elements such as the new main character, the game's narrative style, and the changes to the console version are discussed.
And to come to an end, GameZone put up an editorial describing Five Improvements for Dragon Age II.
Combat
Again, a problem largely limited to the console ports of the game. The combat was frequently chaotic (which is good, I guess), and required a strong sense of what was going on over too large an area for the limited third-person camera angle. Although it was possible to change characters to get an idea of what was going on, the lack of an overhead camera made judging the positions and movements of enemy troops problematic. Not impossible, I should hasten to add: I’m sure plenty of people have completed the game on the higher difficulty settings; but for newbies starting to get a taste of larger combats, it can be very disorienting.
Spotted at: GB
The circle has, by far, the most extravagant use of fabrics seen around, even rivalling or surpassing the Arls. By contrast to the rather bland clothing of the peasants and even some of the merchant class, and even the gaudy finery of the nobles, the circle has created a series of different robes that are both very finely woven with a type of fabric unseen elsewhere, but also in a way that harnesses some manner of power for the wearer.
Furthermore Eleusimae (ferret girl) takes a look at the Thedas politics.
Flemeth: It has already been confirmed that Flemeth will be making an appearance in DA2, and it wouldn’t be the first time she has played a role in Fereldan politics. As Wardens, we meet her in the Korcari Wilds, where she becomes not only an ally by preserving the Grey Warden treaties we need to reform Ferelden’s armies, but a lifesaver as well. Ferelden’s Grey Wardens would have died out completely if not for her timely arrival at the Tower of Ishal.
But Flemeth has made such interventions before. In The Stolen Throne, she saves the lives of Maric and Loghain, though not before making some cryptic predictions about Maric’s future:
<p style="padding-left: 30px;">“You will hurt the ones you love the most, and become what you hate in order to save what you love.” — The Stolen Throne by David Gaider, page 367
Additionally, ferret girl is Getting Ready for the Golems of Amgarrak, a soon to be released DLC with less story faggotism and more tactical Dragon Age combat. At least that's what I heard.
So what about Amgarrak? What does the thaig, discovered only a few years ago to contain a powerful weapon that could turn the tide against the darkspawn, have to do with these echoes of the past? Whatever our choice on whether to preserve or to destroy the Anvil of the Void, it cannot be denied that golems have left an indelible mark upon dwarven history. And as we’ve learned in the Blight’s aftermath, the Archdemon’s death has signaled anything but the defeat of the Horde. The darkspawn are amassing, and the fate of Ferelden once again rests in the hands of our Wardens.
In this video interview with creative director Mark Darrah and lead designer Mike Laidlaw, key elements such as the new main character, the game's narrative style, and the changes to the console version are discussed.
Combat
Again, a problem largely limited to the console ports of the game. The combat was frequently chaotic (which is good, I guess), and required a strong sense of what was going on over too large an area for the limited third-person camera angle. Although it was possible to change characters to get an idea of what was going on, the lack of an overhead camera made judging the positions and movements of enemy troops problematic. Not impossible, I should hasten to add: I’m sure plenty of people have completed the game on the higher difficulty settings; but for newbies starting to get a taste of larger combats, it can be very disorienting.
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