You will believe a God Baby Can Fly
You will believe a God Baby Can Fly
Editorial - posted by VentilatorOfDoom on Wed 4 August 2010, 19:05:38
Tags: BioWare; Dragon Age IIThe Greywardens analyzed <span class="postbody">the choice over Morrigan's ritual and why the god baby decision can't be the focus of a future major storyline.</span>
<p style="text-align: left;">Am I saying the god baby scenario is never going to pop up for players who did do it? No, of course not. But I am saying that it’s not going to be a major portion of a future game. Maybe you run into the god baby somewhere down the line and have a conservation, aid it in a quest, gain it as a temporary companion or fight it and kill it. The god baby, however, is logically not going to be the focal point of a game’s plot.
<p style="text-align: left;">Morrigan could be. She’s a consistent through every person’s Origins playthrough. No matter what you do, Morrigan runs off in the epilogue. The chances that a future storyline could be crafted around her I’d say are very good. And maybe if you chose undergo the ritual the god baby would be with her in some smaller capacity. Even still, the focus of those encounters would have to be driven by Morrigan so that it would apply to all players – those who rejected her ritual, those who accepted it, and those who did neither because they didn’t play Origins.
<p style="text-align: left;">I’m not saying that I wouldn’t like to see the god baby story somewhere in the future. It’s an interesting arc to explore. But BioWare can’t choose to center a future story around it. From what David Gaider said above, it doesn’t sound like its in the works to be the main focal point of a future game either. In general, having the option to choose is nice, but the workload and limitations of video game media can’t really support such an endeavor yet and it wouldn’t be fair to all players. So if you’re really hanging on to see the god baby or another major choice play out in a future installment – well, I wouldn’t advise holding your breath.
<p style="text-align: left;">Am I saying the god baby scenario is never going to pop up for players who did do it? No, of course not. But I am saying that it’s not going to be a major portion of a future game. Maybe you run into the god baby somewhere down the line and have a conservation, aid it in a quest, gain it as a temporary companion or fight it and kill it. The god baby, however, is logically not going to be the focal point of a game’s plot.
<p style="text-align: left;">Morrigan could be. She’s a consistent through every person’s Origins playthrough. No matter what you do, Morrigan runs off in the epilogue. The chances that a future storyline could be crafted around her I’d say are very good. And maybe if you chose undergo the ritual the god baby would be with her in some smaller capacity. Even still, the focus of those encounters would have to be driven by Morrigan so that it would apply to all players – those who rejected her ritual, those who accepted it, and those who did neither because they didn’t play Origins.
<p style="text-align: left;">I’m not saying that I wouldn’t like to see the god baby story somewhere in the future. It’s an interesting arc to explore. But BioWare can’t choose to center a future story around it. From what David Gaider said above, it doesn’t sound like its in the works to be the main focal point of a future game either. In general, having the option to choose is nice, but the workload and limitations of video game media can’t really support such an endeavor yet and it wouldn’t be fair to all players. So if you’re really hanging on to see the god baby or another major choice play out in a future installment – well, I wouldn’t advise holding your breath.
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