The Approach of Thursday is Inevitable
The Approach of Thursday is Inevitable
Development Info - posted by VentilatorOfDoom on Wed 11 August 2010, 16:16:58
Tags: Iron Tower Studio; The Age of DecadenceAccording to this Iron Tower forum post by Oscar, Age of Decadence is shaping up fine, mainly receiving some final polishing. The eventual release is only a matter of ... time.
All content is done. We are going over everything and making it as "final" as possible. For example, all models and textures for the game are done, and 95% of the levels (I only need to add some filler like vegetation, trash, etc. in Ganezzar, the rest are completely done). So what I'm doing is optimizing everything, fixing some things I did wrong in the past, and making all models and locations final.
Same goes for some of the older quests. Some were extremely simple, and we added some options to them. Also improving some of the writing. For example, the old Loremaster vignette was pretty straightforward, no checks, nothing. So we added a couple of checks for lore and persuasion, which create different results, and improved the description and writing.
So yes, we are going over everything polishing all the rough edges, improving the weakest parts, and also working on optimizing the engine. It's going to take a while, due to being a small team and some of us working part-time, but we are going very well.
Spotted at: GB
All content is done. We are going over everything and making it as "final" as possible. For example, all models and textures for the game are done, and 95% of the levels (I only need to add some filler like vegetation, trash, etc. in Ganezzar, the rest are completely done). So what I'm doing is optimizing everything, fixing some things I did wrong in the past, and making all models and locations final.
Same goes for some of the older quests. Some were extremely simple, and we added some options to them. Also improving some of the writing. For example, the old Loremaster vignette was pretty straightforward, no checks, nothing. So we added a couple of checks for lore and persuasion, which create different results, and improved the description and writing.
So yes, we are going over everything polishing all the rough edges, improving the weakest parts, and also working on optimizing the engine. It's going to take a while, due to being a small team and some of us working part-time, but we are going very well.
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